![]() GameWatcher: Obviously most CoH players will be familiar with the Churchill tanks, Commandos, field guns and so on that the British army employed in the first game. In the first game you could go very rapidly from attack to defence through use of your officers, and this time we wanted that choice to be a little more intentional, so we built it into the tech tree itself. That was the focus of the British this time around. ![]() So we offer the choice – players can go aggressive, and make use of fast armoured cars and cruiser tanks, or if they want to own a piece of the map with heavy units, and dig their infantry in they can do that too. ![]() The ‘Hammer’ units would be fast cruiser tanks, upgraded infantry with special abilities, the ‘Anvil’ path tends to focus on emplacements, and also the very heavy infantry tanks like Churchills, that can kind of absorbs some of this punishment and anchor the line. As you go up the tech tree you get the choice to either go more mobile and harder hitting, or more static and defensive. So we developed this concept that we call the ‘Hammer and Anvil’. Once they held it they could bring up anti-tank weapons and so on, they were very durable. It wasn’t often they got pushed off a piece of ground that they had captured. ![]() Quinn Duffy: One of the things that we found when we looked at their military doctrine… we had done a lot of research on the British forces and the Commonwealth when we did the first game, so we had some familiarity with the history and so on, but what we found in Normandy and Holland is that they were very strong defensively. GameWatcher: One of the things you mentioned regarding the new British army is that it can really specialise in two distinct areas.
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